In this video, Brennos and Le0ben answer your questions and explain which suggestions will be implemented in Renaissance Kingdoms.
These improvements will be gradually released on a regular basis, every two weeks from early March to mid-July 2017.
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(Subtitles in English and other languages are available)
A 3D tavern or house whose owner has been eradicated or is set aside will be automatically removed from the 3D village. In the case of the 3D house of a player who has been set aside, it is moved back to the available houses inventory.
Players who own animals will be warned as soon as they need to be fed.
Various events will be added for the following situations: when one uses "Improve one of your skills", for ship captains requesting something from the Harbour Master, when a soldier makes a donation to his/her army and other events linked to conspiracies.
A popup window will offer you to like our Facebook page and to follow Renaissance Kingdoms on Twitter or Facebook. Any player who likes the Renaissance Kingdoms Facebook page will be given 15 pounds as a thank you!
It will be possible to choose if the trophies are displayed or not on the character sheet.
Items that can break (such as knives, buckets, ladders, boats and so on) now have a set durability instead of a random chance to break each time you use it.
If a character with a shared connection joins a conspiracy, the other clan members sharing the same connection will not be allowed to join the same conspiracy.
Until now, it was not possible to reorient just one section of a rampart. It will be possible now.
The tavern window will always be displayed correctly.
The way the wardrobe is organized will be modified so that it's simpler to use it.
Constables and army commanders will be able to send group messages to the men under their command.
Six new trophies related to the Family Clans will be added.
Missing titles that you reported will be added to the "Showing Off" option.
Inactive characters would stay in jail once their sentence was over, this won't be the case anymore.
Clearing away confusion about moving to another village and moving one's house. Moreover, when moving to another village, the furniture placed in the 3D house will also be moved for free.
Kings and Counts will now be able to give RP titles which will give influence to the ones who get them.
Strength is the most used characteristic in the game right now. We want to make Charisma and Intelligence as much important as Strength by finding more situations where those characteristics can be useful. If you'd like to suggest such situations, please do it here!
A link on the home page will allow to send a ticket to the helpdesk even without being connected.
For instance, it will become possible for two characters to have the same NPC as a parent, which will be displayed in the Family Tree.
There will be minor changes to influence bonuses so that they are more balanced.
Harbour Masters will be able to edit as much as they want this notice board, just like the priests and the mayors.
From now on, a robber will steal as many items as he can carry (and no more than that), but will first take the items with the biggest value.
If a ship captain is part of a clan which has enough influence, he/she will be allowed to dock in a luxury dock which will be available in addition to the regular docks. The number of luxury docks will vary according to the level of the harbour.
Each item of the game will now have a description that can be read in the inventory and in the market.
Addition of the stonemasons who are living in the village and not set aside to the village directory.
This will allow characters on the same boat to have access to a Role-Playing area for them.
There will be a warning for the actions requiring a specific item.
This system will allow to fight against multiaccounts better and will include, among other things, a text message confirmation system. We've been paying attention to your feedback, as well as your questions about connection sharing or players who do not own a cell phone and as such cannot confirm their account with a text message. We will tell you more about this new system before it is gradually implemented and we will create a specific FAQ for it.
Playing several characters is an opportunity to discover new possibilities: trying new role-plays, new crafts, new ways, new character type, new County, new personal quests and meeting new players we wouldn't have been able to meet with our first character; all of this without having to pause, retreat, abandon or let our first character we love so much die.
A specific FAQ has been created for this improvement that you can read on the Babel Tower of your game (Renaissance Kingdoms, Shogun Kingdoms or Native Kingdoms) and an announcement has been released on the dashboard on April 19 to give you all the details about it beforehand.
The in-game inventories will have a better sorting system. For instance, potions will be sorted by alphabetical order, according to their labels.
Weavers will be able to change Dyes so that they can change the color of a clothe which is in a wardrobe.
The sergeant will now have access to the grants of the sheriff and of the mines superintendant.
They will now be interesting to produce for the botanists.
They will now be sorted by alphabetical order.
Clarification of the text about them, which is currently a bit confusing.
A new disease will appear in the Kingdoms, which will give physicians a hard time.
Physicians will be able to create a new type of potions, which will give a bonus to those who drink them. Tell us about the philters you'd like to see in the game here!
Adding friends will be much simpler.
A lot of improvements: transactions will be faster, it will be possible to buy more than ten units of an item in one go, to sell an item specifically for one character as well as other small improvements.
It will be possible to ask for specific items on the market that one's willing to purchase.
Religions, and the Aristotelician Church in particular, have been existing in Renaissance Kingdoms since the beginning of the game and they are one of the departments of the game where the players have been the most creative (creation of a unique dogma, biographies of the saints, various theological squabbles...) while reproducing the hierarchy and complex institutions of the historical Church.
This has always been an exciting part of the game for numerous players interested in robes, mitres and tonsures but also for those interested in History, political struggles as well as players looking for depth and soul-searching for their character.
However, in spite of all this, many players do not take an interest in the religious dimension of the Kingdoms, and having enough priests and bishops has been difficult for a very long time now.
We were not happy with it so we asked ourselves: what can we improve in the religious dimension of Renaissance Kingdoms so that it is as attractive as it should in a medieval game? How can we find a good balance between historicity and the player experience, so that there are new game opportunities thanks to Religion?
Today, we are proud to present an ambitious reform of the Church with new features which will be interesting for all the players. We do not want every player to become a priest, but our goal was to create interesting situations in the game linked to religion for all the players
Just like the new features of the Family Clans, we will give you more details about upcoming new features and will speak with you about them as we'll read your suggestions, but, in the meantime, here are the main things we are planning about the future of the Church:
Since 2004, gaming and Internet practices have evolved a lot, and, if we want to keep celebrating each year the anniversary of the Renaissance Kingdoms, so that they keep shining as before, Renaissance Kingdoms must go out and meet potential new players of today and of tomorrow as millions of them are playing and browsing via their mobile phone or tablet.
So, being present on mobile platforms is a necessity to massively draw new players to Renaissance Kingdoms and the oldest members of the community might even see it as a repopulation. :)
However, we are convinced that just adapting Renaissance Kingdoms to the mobile platforms is not a magic remedy: this is a mandatory condition but it's far from being enough.
This is why a new game is in the making, an original game whose codename is "Return to the Kingdoms" (its final name is yet to be unveiled!) and which will be a front door to the universe of Renaissance Kingdoms.
As such, this new game will include:
- An unprecedented system of "in-game Role-playing": new players will discover the universe of RK by being integrated in storylines where they will interact with other real players like them... In a nutshell, it will be just like a gamebook with a multiplayer aspect.
- A set of simple and attractive minigames, as this is a very popular genre on mobile platforms. What we want is not to add off-topic or anachronistic content to the universe of Renaissance Kingdoms but to offer fun and relaxing challenges to those who'd like to win in-game bonuses while removing the waiting times for the actions of their character. For instance, instead of waiting for two hours the end of your work at the mine, you can replace the waiting time by playing a minigame whose success will give a slight salary and production boosts to the County. Not bad, isn't it?
And all the current players of Renaissance Kingdoms will be able to link their current account to this app and be able to enjoy those features which will have economical, RP and IG impacts on Renaissance Kingdoms: for instance, most of the new players via mobile may never set foot on the forum, but they will still work in the mine, in their fields and so on.
And it does not matter if most of those players do not visit the forums (that's not the case of a lot of currents players of RK), as only a small percentage of them will be enough to revitalize the halls and taverns as well as increase the opportunities of role-playing for all the older players!
Just like for the Family Clans and the Church, we'll unveil more details and we will answer your questions in the coming months.